> Every boss can have interesting set of regular monsters as minions. After death they might transmute into new, stronger bosses. > Weak bosses like Andariel can be cloned, tripled. > Turn off the leeching from bosses - more careful playing, and tactics play a role. Try giving "lightning storm" to one of them. This is kind of always-hit skill, which makes us drink potions. > I always liked skills like "fire ring" of Diablo on bosses. He might summon blood golems, snakes in his river etc. They have their own skills, similar to Horazon. Just realise Mephisto, who summons two mages. Summons gives us opportunity to fight with more bosses, sub-bosses, regular minions, but they are quite fun idea. Everything might be annoying for different people. > Monster summoning/reviving is quite good idea, however one might claim - it's annoying etc. Then we can change wanted aspect, but all bosses should be different and have different properties. > We should think, what does interesting mean? Is it interesing animation and eye-candy skills, is it good behaviour and interesting AI? Is that interesting area of placement and interaction with other monsters? There are few ways to make them interesting. They prevents from boss-runs and encourage you to kill them once, and only once. This is a role of common monsters I think, so annoying bosses are quite well. > First of all we should realise that bosses are not an essention of the game. I would like to add some notes about boss fighting in general and also about making bosses more interesting.
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